PBR (Physically based rendering) will render appearances based on real world material properties.
With PBR visually realistic results are possible under all lighting conditions.
Most modern game engines and content creation tools support PBR materials because they are considered the best approximation of real world scenarios for real-time rendering.
|PBR Example - Brushed Steel||PBR Example - Brick|
Properties available on PBR render property:
Albedo is similar to Diffuse Color but will factor in the reflection color when a material is metallic.
When a Diffuse Texture is applied the RGB values will tint the diffuse texture.
Low values appear shiny or glossy, high values appear rough or matte.
When a Roughness Texture is applied this value will multiply the roughness in the texture image (0.5 will decrease the roughness by 50%).
Metallic makes the albedo factor in the reflection color.
This setting reduces the brightness of the diffuse lighting component and increases the specular (as metals reflect a lot more light rather than absorb or scatter it).
When a Metallic Texture is applied this value will multiply the metallicness in the texture image (0.5 will decrease the metallicness by 50%).
Ambient Occlusion is the brightness of the lighting from the environment map, both the image-based ambient and the reflection.
When a Ambient Occlusion Texture is applied this value will multiply the ambient occlusion in the texture image (0.5 will decrease the ambient by 50%).
In each Appearance there is a property in the Information Panel called Render Properties.
Real world material appearances are best achieved by applying PBR texture images.
The files downloaded from these sites will include various image files.
These will be suffixed with a name that corresponds to the following Texture properties:
Other files may be included in the downloads (for example _height or _preview suffixed images), these are not required for the PBR render property.
The lighting model, of the PBR render property, relies heavily on having an Environment Map applied to display realistic reflections.
Using a HDRI image will give the best results.
Once the images have been applied, finer adjustments can be made to the appearance using the properties found in the Albedo, Texture Offset and Texture Transforms groups of settings.
|PBR Example - Painted Steel||PBR Example - Wood|
DriveWorks has other render properties available to use on an Appearance.
These add different levels of realism to an Appearance.