DriveWorks Pro 17: Appearances [send feedback...]

Appearances

The Appearances folder contains all of your DriveWorks 3D Documents Appearances.

Model appearances can be added, edited, deleted and merged. Initially these appearances will be taken from imported Drive3D files.

Additional Appearances can be added at any point in the DriveWorks 3D Document.

Appearance

Appearance Properties

Diffuse Color

Specular Color

Texture Transforms

Texture Offset

Diffuse Texture

Specular Texture

Normal Texture

Emissive Texture

Guides

Adding an Appearance

Rename an Appearance

Merge Appearances

Delete an Appearance

Importing a resource

Information Panel

With an Appearance selected in the Feature Panel the following will be displayed in the Information Panel:


Appearance Properties

The Appearance name will appear at the top of the Appearance user interface along with Render Properties.

Image showing the Appearance Properties user interface in a 3D Document

  • Render Properties

    Controls the render property of the Appearance. Different render properties render in different ways.

    You can select the following Render Properties:


Diffuse Color

Image showing the Diffuse Color user interface in a 3D Document

Sets the color to use for the diffuse color of the Appearance.

Will apply a hexadecimal value to the Diffuse Color in the Parameter Panel.

  • Red

    Modifies the amount of red in the Diffuse Color. Enter a number from 0 to 255.

  • Blue

    Modifies the amount of blue in the Diffuse Color. Enter a number from 0 to 255.

  • Green

    Modifies the amount of green in the Diffuse Color. Enter a number from 0 to 255.

  • Alpha

    Controls the alpha channel or transparency of the Diffuse Color. Enter a number from 0 to 255.

  • Ambient Intensity

    Controls the ambient intensity of the Appearance as a whole. Enter a number.

  • Diffuse Intensity

    Controls the intensity of the Diffuse Color/Texture. Enter a number.


Specular Color

Image showing the Specular Color user interface in a 3D Document

Sets the color to use for the specular.

Will apply a hexadecimal value to the Specular Color in the Parameter Panel.

  • Red

    Modifies the amount of red in the Specular Color. Enter a number from 0 to 255.

  • Blue

    Modifies the amount of blue in the Specular Color. Enter a number from 0 to 255.

  • Green

    Modifies the amount of green in the Specular Color. Enter a number from 0 to 255.

  • Intensity

    Controls the intensity of the specular highlight on an Appearance. Enter a number.

  • Reflectivity

    Controls the amount of reflectivity of an Appearance. Enter a number from 0 and above.


Texture Transforms

Image showing the Texture Transforms user interface in a 3D Document

  • Scale X

    Modifies the scale of a texture to suit the size of the model. Enter a number from 0 and above.

  • Scale Y

    Modifies the scale of a texture to suit the size of the model. Enter a number from 0 and above.

  • Angle

    Change the rotation of a texture on a model. Enter a number from 0 to 360.


Texture Offset

Image showing the Texture Offset user interface in a 3D Document

  • Offset X

    Offset an applied texture in the X Axis. Allows you to position textures accurately on surfaces. Enter a number.

  • Offset Y

    Offset an applied texture in the Y Axis. Allows you to position textures accurately on surfaces. Enter a number.


Diffuse Texture

Image showing the Diffuse Texture user interface in a 3D Document

  • Texture

    Select a diffuse texture from the list of available textures in the Document. Alternatively you can browse for a texture or build a rule to the path of a new texture.


Specular Texture (Optional)

Specular Texture will only appear if you select either Specular or Bump render properties.

Image showing the Specular Texture user interface in a 3D Document

  • Texture

    Select a specular texture from the list of available textures in the Document. Alternatively you can browse for a texture or build a rule to the path of a new texture.


Normal Texture (Optional)

Normal Texture will only appear if you select either Specular or Bump render properties.

Image showing the Normal Texture user interface in a 3D Document

  • Texture

    Select a normal texture from the list of available textures in the Document. Alternatively you can browse for a texture or build a rule to the path of a new texture.


Emissive Texture (Optional)

Emissive Texture will only appear if you select the Emissive Bump render property.

Image showing the Emissive Texture user interface in a 3D Document

  • Texture

    Select an emissive texture from the list of available textures in the Document. Alternatively you can browse for a texture or build a rule to the path of a new texture.

To Add an Appearance

  1. Right click on the Appearance folder.
  2. Select Add Appearance.
  3. Enter a name for the appearance.
  4. Click OK.

Once a new appearance has been added values for the parameters above can be applied.

Appearances can be copied and pasted within the same DriveWorks 3D Document and between other DriveWorks 3D Documents.
  1. Select the Appearance to copy.
  2. Select Copy (or Right click, Copy).
  3. Select the Appearance folder.
  4. Select paste (or Right Click, Paste).
Rules applied to Appearances can be copied and pasted within the same DriveWorks 3D Document and between other DriveWorks 3D Documents.
  1. Select the Appearance to copy the rules from.
  2. Right click, select Copy Rules.
  3. Select the Appearance to copy the Rules to.
  4. Right click, select Paste Rules.

To Rename an Appearance

  1. Right click on the Appearance.
  2. Select Rename Appearance.
  3. Enter the new Appearance name.
  4. Click off the Appearance to apply.
With an Appearance selected, you can press F2 to rename an Appearance

To Merge Appearances

  1. Select multiple Appearances.
  2. Right click on one of the selected Appearances.
  3. Select Merge Appearances.
  4. Select the Appearance To Merge Into from the drop down.

All selected Appearances merge into one.

To Delete an Appearance

  1. Right click on the Appearance.
  2. Select Delete Appearance.

Import Resource

Import Resource allows you to import Geometry and Appearances without adding the files Node structure to your DriveWorks 3D Document. This gives you the ability to build your own Node structure and lets you place models where you need them.

  1. Right click the Appearances folder.
  2. Select Import Resource.
  3. Choose a DriveWorks 3D File to import data from.
  4. Select Open.

The DriveWorks 3D File will be added as a source file and the Geometries and Appearances will be added to the DriveWorks 3D Document.

More Information

Please see the topics below for more information:

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