A Primitive Model is a 3D base shape that can be added to a 3D document.
Primitives allow for the dynamic procedural generation of various simple 3D geometries from within a 3D Document.
The Primitive Model Types available are:
Each Primitive has its own parameters that can be controlled from the Information Panel and by rules in the Parameter Panel.
This can be changed, in the Primitive Model Type option, from the Information Panel.
The Scale of the Primitive functions independently of the Transform entity's Scale property by setting the scale of the Primitive geometry itself during its generation.
Primitive models are inserted centrally about the X, Y and Z coordinates.
Each Primitive is sized, by default as follows:
Primitive Model Type | X | Y | Z |
---|---|---|---|
Cube | 1 meter | 1 meter | 1 meter |
Sphere | 1 meter | 1 meter | 1 meter |
Plane | 1 meter | 1 meter | 0 thickness |
Dome | 1 meter | 1 meter | 1 meter |
Cone | 1 meter | 0.5 meter | 1 meter |
Cylinder | 1 meter | 1 meter | 1 meter |
To change the default size of a Cube primitive, for example, into a 0.5m x 0.75m x 5mm (0.005m) rectangle, adjust the Scale properties as follows:
How many latitudinal segments the generated primitive will have.
How many longitudinal segments the generated primitive will have.
How many sides the generated primitive will have.
Whether the normals of the generated primitive are smoothed.
Works independently of the Normal Smoothing functionality found elsewhere in the product by using a different technique to calculate normals during the geometry's generation, as opposed to modifying normals post-generation.
Whether the generated primitive has a base.
Whether the generated primitive has a top.
Whether the generated primitive is two-sided.
Whether the UVs of the second side of the generated primitive are mirrored.
Only applicable when Two Sided is enabled.
Select an Appearance applied in the 3D Document to use on the Primitive.
Allows the generated Primitive to be saved out as a Drive3D file.