Geometries are shown here to give the opportunity to remove the texture coordinates applied to the Drive3D file when it was exported from the CAD system. Texture coordinates determine how a texture wraps onto your model.
Entering a texture mapping mode will tell DriveWorks to use that texture projection type.
With a Geometry selected in the Feature Panel the following will be displayed in the Information Panel:
This uses the default texture coordinates that were saved with the model.
This wraps the texture to the model as if a cube was surrounding the model and the texture was projected onto the model.
This wraps the texture to the model as if a cylinder was surrounding the model and the texture was projected onto the model.
This is an uncapped texture mapping mode. This means that the top and bottom of the model could end up having no texture. This results in black areas on the model. If this is the case you will need to select another mapping mode.
This wraps the texture to the model as if a sphere was surrounding the model and the texture was projected onto the model.
Texture Mapping Modes can be better than using the coordinates saved by your CAD package. Models can look better with these texture mapping modes applied to the geometry.
With a Geometry checked in the Feature Panel the following will be displayed in the Parameter Panel:
Import Resource allows you to import Geometry and Appearances without adding the files Node structure to your DriveWorks 3D Document. This gives you the ability to build your own Node structure and lets you place models where you need them.
The DriveWorks 3D File will be added as a source file and the Geometries and Appearances will be added to the DriveWorks 3D Document.