The Model Entity allows you to turn a normal 3D Document Node into a Model Node. This is a Node that contains Geometry.
When adding a Node, by default they come in as Assembly Nodes. Sometimes you may need to build your own Node structure and add models in to different places. The Model Entity lets you do this.
This entity can be used in conjunction with Import Resource.
With a node selected and the Model Entity added to the node, the following will be displayed in the Information Panel:
The Geometry property allows you to select a Geometry for the Node.
This is a list of Geometries that already exist within the DriveWorks 3D Document.
See Import Resource to learn about importing Geometry.
Controls the type of collision to use for the model.
Choose from:
model-perfect collision
Creates a box around the unrotated model to use for collision. The Box rotates with the model. Faster option
Turns collision off for that model.
Override Appearance lets you set an appearance on the Geometry.
This will override the existing appearance and use the new appearance chosen.
The Quick Jump button , at the end of the Override Appearance field, will jump to the applied Appearance in the Feature Panel and select it for editing.
This allows overrides to be applied for each Sub-Model Appearance.
Each of the Sub-Models of the Model Node could have many Geometries.
Select a Geometry from the Geometry property (above) to select an appearance override.
The Quick Jump button , at the end of each Sub-Model Appearance Overrides field, will jump to the applied Appearance in the Feature Panel and select it for editing.
With the Node selected and the Model Entity added to that node, the following will be displayed in the Parameter Panel:
A dynamic rule can be build for the Override Appearance property. The result must be the name of an Appearance within the DriveWorks 3D Document.