PolygonCombine
Combines two or more polygons.
See PolygonCombine for more information.
The Extrusion entity allows geometries to be generated from a set of given paths.
Are the coordinates that define the extruded geometry that will be filled.
Are the coordinates that define the geometry that will be cut away from the Fill Paths.
The following Polygon Functions will create the coordinates required for the Fill Paths and Hole Paths parameters.
Combines two or more polygons.
See PolygonCombine for more information.
Returns a new box polygon.
See PolygonCreateBox for more information.
Returns a new circular polygon.
See PolygonCreateCircle for more information.
Returns a new rounded box polygon.
See PolygonCreateRoundedBox for more information.
Returns a new polygon by creating the outline of a given series of points
See PolygonCreateThickLine for more information.
Returns a new polygon created from the given list of points.
See PolygonFromPoints for more information.
Returns a copy of the given polygon rotated around its local origin.
See PolygonRotate for more information.
Returns a copy of the given polygon scaled along the X and Y axes.
See PolygonScale for more information.
Creates a polygon that forms a cardinal spline path along the given polygon's points.
See PolygonSpline for more information.
Returns a copy of the given polygon translated along the X and Y axes.
See PolygonTranslate for more information.
Displays the result of the rule applied to Fill Paths in the Parameter Panel.
Displays the result of the rule applied to Hole Paths in the Parameter Panel.
The depth (in millimeters) to apply to the Extrusion.
Adjust the depth of the extrusion from the Information Panel by dragging the scroll wheel.
A rule can be applied to the Extrusion Depth in the Parameter Panel.
A number from 0 to 180 to set the angle between the normals.
A rule can be applied to the Normal Smoothing in the Parameter Panel.
When the Fill Paths parameter results in geometry being created a Default appearance ExtrusionEntityDefaultMaterial will be applied.
This can be used and modified from the Assets> Appearances folder.
Any other existing appearance can be selected from the drop down.
The Default appearance will be applied to all sides of the geometry created.
Front, Sides and Rear of the geometry can have different appearances applied by selecting the appearance from the corresponding drop down.
The following parameters allow these values to have rules applied from the parameter panel:
Textures used on appearances can have the mapping mode set to:
Will span a texture once every 1000mmx1000mm.
Will ensure that no matter how big a face is the texture is stretched across the entire front, back or side.
The following parameters allow these values to have rules applied from the parameter panel: