The Decals folder contains all the Decals available in your DriveWorks 3D Document. Decals can be added, edited and deleted inside a DriveWorks 3D Document. However, Decals cannot be directly imported with SOLIDWORKS models. First, import your SOLIDWORKS model into a DriveWorks 3D Document, then afterwards add the required Decals.
Items from the Information Panel can be multi-selected by:
Selected items will have common properties displayed in the Information Panel.
Values entered will be be applied to all selected items.
Decals cannot just have a solid Diffuse Color. In the above example, Diffuse Color is used to apply a color tint to a Decal texture or image.
Sets the tint color to use for the Decal.
Will apply a hexadecimal value to the Diffuse Color in the Parameter Panel.
Modifies the amount of red in the Diffuse Color. Enter a number from 0 to 255.
Modifies the amount of blue in the Diffuse Color. Enter a number from 0 to 255.
Modifies the amount of green in the Diffuse Color. Enter a number from 0 to 255.
Controls the alpha channel or transparency of the Diffuse Color. Enter a number from 0 to 255.
Controls the ambient intensity of the Decal as a whole. Enter a number.
Controls the intensity of both the Diffuse Color and Texture. Enter a number.
Sets the color being used for Specular highlights.
Will apply a hexadecimal value to the Specular Color in the Parameter Panel.
Modifies the amount of red in the Specular Color. Enter a number from 0 to 255.
Modifies the amount of blue in the Specular Color. Enter a number from 0 to 255.
Modifies the amount of green in the Specular Color. Enter a number from 0 to 255.
Controls the intensity of the Specular highlight on a Decal. Enter a number.
Controls the amount of reflectivity of a Decal. Enter a number from 0 and above.
Select a diffuse texture from the list of available textures in the Document. Alternatively you can browse for a texture or build a rule that includes a path to a new texture.
Select a Specular Texture from the list of available textures in the Document. Alternatively you can browse for a texture or build a rule that includes a path to a new texture.
Select an Emissive Texture from the list of available textures in the Document. Alternatively you can browse for a texture or build a rule that includes a path to a new texture.
Once a new Decal has been added, values for the parameters above can be applied.