By default a model node in the Feature Panel cannot be replaced for another model. To replace one model for another the Replace Model entity can be added to any node.
The Replace Model entity adds extra functionality to the node. The Replace Model Entity adds two properties:
With a model node selected and the Replace Model entity added to that node, the following will be displayed in the Information Panel:
Replacement File Path
Browse for and select a DriveWorks 3D file to replace the current model node.
The current model in the node will be replaced with the selected DriveWorks 3D file. If the node is an assembly then the whole assembly will be replaced.
Texture Mapping Mode
Choose how textures get mapped to the replacement model with Texture Mapping Mode.
Choose from Source or BoxMap to change how textures get applied to new models.
With a model node selected and the Replace Model entity added to that node, the following will be displayed in the Parameter Panel:
A dynamic rule can be built for the Replacement File Path. This must be a full path or relative path to the DriveWorks 3D File to replace into the scene.
A dynamic rule can be built for the Texture Mapping Mode. This rule should evaluate to either "Source" or "BoxMap".
If the rule evaluates to anything other than these values then Source will be used.