DriveWorks Pro 16: Appearances [send feedback...]

Appearances

The Appearances folder contains all of your DriveWorks 3D Documents Appearances.

Model appearances can be added, edited, deleted and merged. Initially these appearances will be taken from imported Drive3D files.

Additional Appearances can be added at any point in the DriveWorks 3D Document.

Information Panel

With an Appearance selected in the Feature Panel the following will be displayed in the Information Panel:

General

  • Name - Displays the name of the currently selected appearance.
  • Ambient Intensity - a number
  • Reflectivity - a number from 0 to 100

Diffuse Color

Sets the color to use for the diffuse.

Will apply a hexadecimal value to the Diffuse Color in the Parameter Panel.

  • Red - a number from 0 to 255
  • Blue - a number from 0 to 255
  • Green - a number from 0 to 255
  • Alpha - a number from 0 to 255
  • Intensity - a number

Specular Color

Sets the color to use for the specular.

Will apply a hexadecimal value to the Specular Color in the Parameter Panel.

  • Red - a number from 0 to 255
  • Blue - a number from 0 to 255
  • Green - a number from 0 to 255
  • Intensity - a number

Texture

  • Texture

    Select a texture from the list of available textures in the Document. Alternatively you can browse for a texture or build a rule to the path of a new texture.

  • Scale X

    Modifies the scale of a texture to suit the size of the model. Enter a number from 0 and above.

  • Scale Y

    Modifies the scale of a texture to suit the size of the model. Enter a number from 0 and above.

  • Offset X

    Offset an applied texture in the X Axis. Allows you to position textures accurately on surfaces. Enter a number.

  • Offset Y

    Offset an applied texture in the Y Axis. Allows you to position textures accurately on surfaces. Enter a number.

  • Angle

    Change the rotation of a texture on a model. Enter a number from 0 to 360.

Parameter Panel

With an Appearance checked in the Feature Panel the following will be displayed in the Parameter Panel:

  • Diffuse Color

    Sets the color to use for the diffuse. Requires a hexadecimal value

  • Specular Color

    Sets the color to use for the specular. Requires a hexadecimal value

  • Ambient Intensity

    Modifies the ambient intensity of the Appearance. Enter a number.

  • Diffuse Intensity

    Modifies the intensity of the Appearances Diffuse Color. Enter a number.

  • Specular Intensity

    Modifies the intensity of the Appearances Specular Color. Enter a number.

  • Reflectivity

    Changes the reflectivity of the Appearance. Enter a number from 0 to 100.

  • Texture Scale X

    Change the scale of the Texture. Allows it to fit a scaled surface. Enter a number from 0 and above.

  • Texture Scale Y

    Change the scale of the Texture. Allows it to fit a scaled surface. Enter a number from 0 and above.

  • Texture Angle

    Changes the angle of rotation for the texture. Enter a number from 0 to 360.

  • Texture Name

    The name or the path of a texture to use. Use .jpg or .png images as Textures. The path to a texture can be relative or fully defined

  • Texture Offset X

    Offset an applied texture in the X Axis. Allows you to position textures accurately on surfaces. Enter a number.

  • Texture Offset Y

    Offset an applied texture in the Y Axis. Allows you to position textures accurately on surfaces. Enter a number.

To Add an Appearance

  1. Right click on the Appearance folder.
  2. Select Add Appearance.
  3. Enter a name for the appearance.
  4. Click OK.

Once a new appearance has been added values for the parameters above can be applied.

To Rename an Appearance

  1. Right click on the Appearance.
  2. Select Rename Appearance.
  3. Enter the new Appearance name.
  4. Click off the Appearance to apply.
With an Appearance selected, you can press F2 to rename an Appearance

To Merge Appearances

  1. Select multiple Appearances.
  2. Right click on one of the selected Appearances.
  3. Select Merge Appearances.
  4. Select the Appearance To Merge Into from the drop down.

All selected Appearances merge into one.

To Delete an Appearance

  1. Right click on the Appearance.
  2. Select Delete Appearance.

Import Resource

Import Resource allows you to import Geometry and Appearances without adding the files Node structure to your DriveWorks 3D Document. This gives you the ability to build your own Node structure and lets you place models where you need them.

  1. Right click the Appearances folder.
  2. Select Import Resource.
  3. Choose a DriveWorks 3D File to import data from.
  4. Select Open.

The DriveWorks 3D File will be added as a source file and the Geometries and Appearances will be added to the DriveWorks 3D Document.

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